/****************************************************************************
* Copyright (c) 2014 Shijie. Dreamware(R) Inc. JuneStone Entertainment
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*****************************************************************************/

#ifndef __EVENT_HANDLER_H__
#define __EVENT_HANDLER_H__

#include <irrlicht.h>

class EventHandler : public IEventReceiver
{
public:
	EventHandler()
	{
		for (u32 i = 0; i<KEY_KEY_CODES_COUNT; ++i)
			KeyIsDown[i] = false;
	}

	virtual bool OnEvent(const SEvent& event)
	{
		if (event.EventType == EET_KEY_INPUT_EVENT)
		{
			KeyIsDown[event.KeyInput.Key] = event.KeyInput.PressedDown;
		}

		return false;
	}

	virtual bool IsKeyDown(EKEY_CODE keyCode) const
	{
		return KeyIsDown[keyCode];
	}

	u32 KeyPressedCount()
	{
		u32 cnt = 0;
		for (u32 i = 0; i < KEY_KEY_CODES_COUNT; ++i)
		if (KeyIsDown[i] == true) ++cnt;
		return cnt;
	}

private:
	bool KeyIsDown[KEY_KEY_CODES_COUNT];
};

#endif